Finger Jets Privacy Policy

This game is built with the Unity game engine, and also tracks usage data with online analytic services.

What is collected

The game uses Analytics to track anonymous usage data, including actions taken within the game such as levels played and completed, achievements earned, stat progression.

The game does not collect any personally identifiable information, nor does it associate the analytics data with your Game Services account.

Information about game progression is also sent to the game platform provider (such as iOS Game Center, Google Play Game Services or Steam) in order to track your achievements.

How is the data used

The analytics data is used to improve the game, such as identifying levels where players get stuck, as well as for analyzing the effectiveness of any online advertising campaigns for the game

Can I opt-out?

Unfortunately that is not an option at this time. By playing the game you consent to collection of the data.

Children Under The Age of 13

We will not knowingly collect personally identifiable information from any person - including persons under the age of 13. We encourage parents to instruct their children to never give out personal information when online.

Contact

You may contact the developer at support@fingerjets.com.

Unity privacy policy

Users may also want to check Unity's privacy policy, as the game uses Unity. Relevent sections have been included below, but you may want to check their latest policy for any updates here: https://unity3d.com/legal/privacy-policy.

Engine data collection

Unity has probably collected some or all of the following information about your device: unique device identifiers (e.g., IDFV for iOS devices and Android ID for Android devices) ); IP address; country of install (mapped from IP address); device manufacturer and model platform type (iOS, Android, Mac, Windows, etc.) and the operating system and version running on your system or device; language; CPU information such as model, the number of CPUs present, frequency, and instruction set support flags; the graphics card type and vendor name; graphics card driver name and version (example: "nv4disp.dll 6.10.93.71"); which graphics API is in use (example: "OpenGL 2.1" or "Direct3D 9.0c"); amount of system and video RAM present; current screen resolution; version of the Unity Editor used to create the game; sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer); application or bundle identification ("app ID") of the game installed; unique advertising identifiers provided for iOS and Android devices (e.g., IDFA or Android Ad ID); and a checksum of all the data that gets sent to verify that it did transmit correctly. Some Unity developers use Unity’s analytics and ad services which collect additional information. See FAQs on Unity Analytics and Unity Ads below.

Analytics data collection

Unity has collected device information, like IP address and device identifiers, as well as events completed or actions taken within the game, including level, number of credits, time it took you to earn them, metadata about in-game communications and the value and details of purchases. Using our systems, the developer of the game has ongoing access to this data. Other Unity customers may have access to aggregated reports about game activity in general across a number of games. These reports are based, in part, on your game activities, but do not specifically identify you or your device. If the developer uses Unity Analytics, the game was built using Unity’s game development software so be sure to review FAQ #1. Some data collected by Unity Analytics may be used by Unity Ads for personalized advertising; see FAQ #6 below for more information.